I just wanted to say that after a certain point you are able to always buy everything from the store each time and you will never lose. I have all 5 relics decently upgraded but as the user below me says, even in this state of "invincibility", I'll never reach the distance quests, too much manual clicking involved and too much time needed.
Otherwise, great graphics, great feeling of the game, great stuff!
For context, in that run I had 4-5k dmg / armor and I let the stamina run out to be able to finally die. I got about 6k gems/diamonds at the end of the run and reached level 25/30 if I remember correctly.
After the first few runs a lot of clicks are needed at the store. There should be an auto buy option, especially if you're setting your Quests at 100k M. Non-robot people will never hit that. I know this is a demo but I just spent a few hours repetitively buying because I was sure there had to be something on the other end of the rainbow with the quest distance being that high.
Great looking game, good luck! Do you have a plan for gathering audience, or/and monetizing the game somehow? This type of game would be something i would immerse into.
ty for the reply :) I like your game and work as much as i'd like to invest in this. That is why i asked about your future plans. When you say new game, you basically will threat this as a prototype or proof of concept? Regardless would be fun to get in touch though.
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I just wanted to say that after a certain point you are able to always buy everything from the store each time and you will never lose. I have all 5 relics decently upgraded but as the user below me says, even in this state of "invincibility", I'll never reach the distance quests, too much manual clicking involved and too much time needed.
Otherwise, great graphics, great feeling of the game, great stuff!
For context, in that run I had 4-5k dmg / armor and I let the stamina run out to be able to finally die. I got about 6k gems/diamonds at the end of the run and reached level 25/30 if I remember correctly.
wow thanks for finishing our game :)
really appreciate it! currently this game is used as POC so we only have 5 bosses and minimum features
After the first few runs a lot of clicks are needed at the store. There should be an auto buy option, especially if you're setting your Quests at 100k M. Non-robot people will never hit that. I know this is a demo but I just spent a few hours repetitively buying because I was sure there had to be something on the other end of the rainbow with the quest distance being that high.
thanks for playing our game and your constructive feedback, we will think about a good way to set auto buy items
thanks again we never think about that before :)
Have u tried making it into TG game and making money this way?
sorry, what is TG game ?
Telegram
thanks for your information, I don't aware that Telegram has game platform
i dont really know how it works, but i can connect u to someone who knows, if u wanna
Nice game and art. I just played few runs, but if I were looking for any game to play, definitely would play it for longer.
About monetization - have you thought about adding this game to sites where you can add ADs between runs for like +1 gem?
Hi thanks for your feedback, yes I've tried to put it on Crazygames unfortunately it didn't get approved :(
Feels like a de-make of Stickman Fight.
Thanks for playing, actually this game was inspired by a web game that I played a long time ago called Trigger Knight :)
Great looking game, good luck! Do you have a plan for gathering audience, or/and monetizing the game somehow? This type of game would be something i would immerse into.
Hi thanks for your feedback, feel great that you like our game :)
so currently we're gathering feedback that can be useful for our next game ( same type but more features )
the monetization for this game is only by itch.io donation currently
ty for the reply :) I like your game and work as much as i'd like to invest in this. That is why i asked about your future plans. When you say new game, you basically will threat this as a prototype or proof of concept? Regardless would be fun to get in touch though.
yes pretty much as a prototype of the new game that currently in development
In that case let me try to provide some constructive feedback
- i'd give a purpose to the length info, or remove it. Currently it doesn't serve any purpose
- pause icon is taking too much focus of the active gameplay. You should reconsider it style or location
- rework/reword stamina, and introduce it to the player properly. There are few ideas i have in mind, i bet you have some as well
There are other things to discuss about, like story, economy balance, encyclopedia, so i hope the full game will have more exiting moments :)
thank you so much for your constructive feedbacks :)
we actually thinking to rework the stamina so the player not dying when the stamina run out instead the damage is reduced and the skill is disabled
story and encyclopedia will be a great additional feature